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<title>Endgame Notes</title>
<subtitle>Study notes on classical chess endings, one position at a time.</subtitle>
<link href="https://larch.sanriodevgroup.org/"/>
<link rel="self" href="https://larch.sanriodevgroup.org/atom.xml"/>
<id>https://larch.sanriodevgroup.org/</id>
<updated>2023-09-30T12:00:00Z</updated>
<author><name>Endgame Notes</name></author>
<entry><title>Lucena position: building a bridge</title><link href="https://larch.sanriodevgroup.org/endings/lucena-building-a-bridge/"/><id>https://larch.sanriodevgroup.org/endings/lucena-building-a-bridge/</id><published>2023-09-30T16:00:00Z</published><updated>2023-09-30T16:00:00Z</updated><summary>The winning method with rook and pawn on the seventh.</summary></entry>
<entry><title>King and pawn: the opposition</title><link href="https://larch.sanriodevgroup.org/endings/king-and-pawn-opposition/"/><id>https://larch.sanriodevgroup.org/endings/king-and-pawn-opposition/</id><published>2023-08-09T09:00:00Z</published><updated>2023-08-09T09:00:00Z</updated><summary>Kings facing each other with one square between them.</summary></entry>
<entry><title>Notation used here</title><link href="https://larch.sanriodevgroup.org/notes/notation-used-here/"/><id>https://larch.sanriodevgroup.org/notes/notation-used-here/</id><published>2023-07-09T12:00:00Z</published><updated>2023-07-09T12:00:00Z</updated><summary>Diagrams show White at the bottom. Pieces are lettered discs: K, Q, R, B, N and P, light for White and dark for Black.</summary></entry>
<entry><title>Philidor position: the third-rank defence</title><link href="https://larch.sanriodevgroup.org/endings/philidor-third-rank/"/><id>https://larch.sanriodevgroup.org/endings/philidor-third-rank/</id><published>2023-06-06T09:00:00Z</published><updated>2023-06-06T09:00:00Z</updated><summary>Keep the rook on the third rank until the pawn advances.</summary></entry>
<entry><title>Timeouts and budgets on the clock</title><link href="https://larch.sanriodevgroup.org/notes/timeouts-and-budgets/"/><id>https://larch.sanriodevgroup.org/notes/timeouts-and-budgets/</id><published>2023-04-03T20:00:00Z</published><updated>2023-04-03T20:00:00Z</updated><summary>Endgames are usually played short of time. A budget per move, decided when the ending starts, keeps enough time for the moment when the technique matters: the bridge, the check from behind.</summary></entry>
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